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/vr/ - Retro Games

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>> No.10612654 [View]
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10612654

>>10611861
>The guard AI isn't advanced enough to mix things up like it can in other games like MGS so you don't have emergent problem-solving to counteract the basic level design.

Aside from the fact that it does, at what point, ever, in any classical MGS game, does the game offer "emergent problem-solving" from the AI? Literally the most impressive thing the AI in MGS was when they followed your footprints which blew the minds of 8 year olds everywhere. Other than that they patrol around fixed loops in the environment endlessly and are capable of walking, running, and shooting. Where are you getting this "advanced emergent AI" in MGS from? And this is coming from someone who actually LIKES MGS1 and 3.

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