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>> No.3751183 [View]
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3751183

>>3751172
>21:9
I love how the way this emulator does it expands the 3D viewport but keeps the HUD margins 4:3.

>Force feedback
Already got that straightened out with some command line flags and config magic senpai.

>Texture filtering off, anti aliasing up
Considering the real hardware is texture filtered, I don't see why you would want it off. I used Nvidia Inspector to crank AA to 8x MSAA and it works just fine. By the way it uses legacy 3D engine by default which doesn't support mip mapping so you get insane texture shimmering all over. You can fix this pixel ant crawl by sticking New3DEngine = 1 into your Supermodel.ini which uses some custom code to support mip mapping.

>XInput
InputSteering = "JOY1_XAXIS"
InputBrake = "JOY1_ZAXIS_POS"
InputAccelerator = "JOY1_RZAXIS_POS"
Right analog stick is JOY1_RXAXIS_POS/NEG

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