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/vr/ - Retro Games

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>> No.2565814 [View]
File: 74 KB, 1079x1228, 1363721644224.png [View same] [iqdb] [saucenao] [google]
2565814

DOOM THREAD / RETRO FPS THREAD - Last thread >>2561093
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

Image database
http://vrdoom.booru.org/?page=post&s=list

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

So You Want To Play Some Fucking Doom? (v5)
https://data.archive.moe/board/vr/image/1408/04/1408049162719.png

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

>> No.2498963 [View]
File: 74 KB, 1079x1228, 1363403557131.png [View same] [iqdb] [saucenao] [google]
2498963

>>2498805
>>2498810
>>2498845
>>2498853
>>2498863
Thanks, I actually really like to ask this question whenever I'm on these threads because I think it's important that those of us who are mappers know what players like.

I know the whole "make what you want!" deal but this isn't asking for line by line, texture by texture design by committee but it's nice to at least have a general idea what players like and dislike.

For example as an aspiring mapper I know it's annoying to have *every* single bloody key be trapped, I don't want to have that in my levels.

Though I also intend to include a boss monster as the last part of the level, because I think it's really great fun to just pour everything you have been saving up into the 1 hard target as opposed to an icon of sin which is a different kind of fight that I think many players are sick of.

>> No.1779092 [View]
File: 74 KB, 1079x1228, 1384575045986.png [View same] [iqdb] [saucenao] [google]
1779092

>>1779051
Exactly, people trying to say "oh well, uh, other games have these things, zero connection!" are only deluding themselves. Mark didn't invent the concepts, but putting that stuff together and making it work in Brutal sure as hell popularized things.
Even fucking Romero comments on Brutal.

A lot of this I've found is people and their forum drama against Mark for bullshit I don't care about, wanting others to get involved and joining in their pissing match when I just want to play Doom, say this and you're Mark or something and they fly off the handle.

>>1779072
That's undeniably dickish, wasn't the sprite from a game called "NAM" as well?
Why he'd even do that is weird to me.

>>1779074
Exactly, if anything it adds to a portfolio of work if he ever goes into the industry. Plenty of guys in it have come from making mods.

>> No.1430041 [View]
File: 74 KB, 1079x1228, 1384575045986.png [View same] [iqdb] [saucenao] [google]
1430041

>>1430035
I never liked the helper marines in Brutal, in fact I dont like any helper AI in games with me.

I hate seeing them die ;_;

>> No.1268640 [View]
File: 74 KB, 1079x1228, 1384575045986.png [View same] [iqdb] [saucenao] [google]
1268640

>>1268593
>>1268579
Yeah I think BFG's in slaughtermaps CAN be overused sometimes, but I mean it's a BFG what can you do?

Custom weapons can be cool sometimes, I remember trying out Russian Overkill in Sunder and man that was cathartic to just blast so many things so easily, or trying out superweapons from Realm667 (nuclear missile launcher) but many mappers dont really like using custom weapons too much.

I think there is a line between a good slaughtermap where you have the BFG out all the time - and where it's just stupid mindless hold down the trigger BFGing, maybe because it's too easy, like you're not still having to worry about where the monsters are, what the terrain is like around you or having to dodge incoming projectiles.

I'd like to know a better yardstick of that though.

>>1268610
It depends, Sunder has areas where it's assumed you're taking advantage of monster infighting and it's a means of having the player control his resources.

See this
http://www.youtube.com/watch?v=erOmEwHKD5E

Sunder map "The Furnace".......as the player starts he uses monster infighting so he does not have to shoot and he can conserve his ammo for the threats later on so he's not left with his pants down.

>> No.1223312 [View]
File: 74 KB, 1079x1228, 1363403557131.png [View same] [iqdb] [saucenao] [google]
1223312

This author has done a shitload of music for doom.

http://www.youtube.com/user/TheWeekle

I wish he'd put it all into a WAD file.

>> No.1201918 [View]
File: 74 KB, 1079x1228, 1363403557131.png [View same] [iqdb] [saucenao] [google]
1201918

>>1201198
>>1201198
As if bro. This is like saying all shooters have been done because we've all got running, jumping, finding keys and shooting dudes.

This is also why you've got things like Zdoom or Realm667. Find a monster or two there you like and include them, or a gun or whatever.

I've noticed there are not many maps that use boss monsters so I'm including one in mine. I think many players are sort of over icons of sin or a cyberdemon as the big finale.

>> No.634758 [View]
File: 74 KB, 1079x1228, 34049489.png [View same] [iqdb] [saucenao] [google]
634758

>>634745
If you want man, you can work on this some more I don't mind if people fix it and stuff .


Have some DoomGuy art from pixiv

>> No.452793 [View]
File: 74 KB, 1079x1228, 34049489.png [View same] [iqdb] [saucenao] [google]
452793

RIP AND TEAR

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