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>> No.9786417 [View]
File: 128 KB, 1920x1080, MiSTerPSXNov2021.jpg [View same] [iqdb] [saucenao] [google]
9786417

>>9786337

Actually, the PS1 core does not need dual-RAM, it hasn't needed it since the alpha stages about a year ago. You only need dual RAM if you want to go from 99.99% audio accuracy to 100% in a handful of games.

The Saturn core is still very much in beta, but it's also heavily aiming to go single-RAM. The dude working on both the Saturn and 32X core is from the Ukraine so the fact that he's updating it at all right now is rather crazy.

Basically right now there is very little reason to run dual-RAM, especially since doing so makes it not possible to use the standard analog output boards. About the only thing you would possibly need dual-RAM for is debugging and development of cores on it, not actually using them.

And by "render" do you mean if it can just output that or if it can up-render polygonal based games like software emulators can? It can definitely output at 480p over digital and analog, and even far beyond that:

https://mister-devel.github.io/MkDocs_MiSTer/advanced/videomodes/

>The maximum value for width is 4096, height is 2048 and refresh rate is unlimited but it must be a whole integer value. The DE-10 may not be able to output the mode you select or your display may not be able to accept it. The maximum recommended video frequency is 210Mhz which limits the maximum resolution to 2048x1536.

If you mean render polygons at a higher internal resolution like software emulators do, that somewhat defeats the purpose of the device. Although I *think* there are some enhancements for some of the cores to do something like that now.

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