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>> No.2313807 [View]
File: 1.67 MB, 1366x768, 8 bit World Maps.png [View same] [iqdb] [saucenao] [google]
2313807

>>2313781
so, all the claims you're making are based on your own personal observations alone, with no scientific data or any other anecdotes to back them up?

sorry but that doesn't fly.

as far as Japanese developers not being concerned about the American market, you're also wrong on that front. they cared very much about the American market. mostly because of the exchange rate difference (back when the American dollar was stronger a Japanese company could make way more money selling goods in America than at home).

only reason more games didn't come out is because Nintendo/Sega held them back ( for quality-control reasons and for censorship)

not to mention the chip shortages common in the 80s.

(the American market has always been the biggest videogame market, that's still mostly true today... but if China ever opens up its death grip on video games, that would probably change overnight)

the composite video standard has existed since the 1950s, the designers were smart enough to understand this and design their games accordingly.

the fact that the game systems could use RGB was just a nice extra for people that can afford it. ( sort of like how HD was marketed in the early to mid to 2000's) Japan used the same NTSC video standard ( just like America).

I would say that the European market was the one that very few developers cared about, ( think about all those microcomputers, that's what Europeans played games on)

>> No.2313804 [DELETED]  [View]
File: 1.67 MB, 1366x768, 8 bit World Maps.png [View same] [iqdb] [saucenao] [google]
2313804

so, all the claims you're making are based on your own personal observations alone, with no scientific data or any other anecdotes to back them up?

sorry but that doesn't fly.

as far as Japanese developers not being concerned about the American market, you're also wrong on that front. they cared very much about the American market. mostly because of the exchange rate difference (back when the American dollar was stronger the Japanese company could make way more money selling goods in America than at home)

only reason more games didn't come out is because Nintendo/Sega held them back ( for quality-control reasons and for censorship)

not to mention the chip shortages common in the 80s.

(the American market has always been the biggest videogame market, that's still mostly true today... but if China ever opens up its death grip on video games, that would probably change overnight)

the composite video standard has existed since the 1950s, the designers were smart enough to understand this and design their games accordingly.

the fact that the game systems could use RGB was just a nice extra for people that can afford it. ( sort of like how HD was marketed in the early to mid to 2000's) Japan used the same NTSC video standard ( just like America).

I would say that the European market was the one that very few developers cared about, ( think about all those microcomputers, that's what Europeans played games on)

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