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>> No.5422358 [View]
File: 599 KB, 300x1300, ohnonono.png [View same] [iqdb] [saucenao] [google]
5422358

>>5421730
>...which 99% of the time aims at you and the actual bolt is signaled by a small lighting moments before the strike. Pay some attention to the game for once.
>If you need to swim long enough in that level to risk getting hit by the lighting, you're playing it wrong.
I'm not saying I'm swimming the entire level, I'm saying the rng of where the lightning strikes and when it strikes can put you in situations at no fault of your own that you can't escape.
>lightning strikes
>dodge and jump in water as its striking
>swim in water as that is literally the only path forward
>lightning strikes
>i can't reach land, i can't go on a barrel, i'm already swimming in the water
Tell me how I could've accounted for that.
>Grand total of two new things to keep in mind in one single level of the game
Why is a normal water level with reversed controls enjoyable, creative, or clever in anyway? It's not even difficult either, I literally just held my controller upside down. Do you disagree that the game would have been better if they had just removed it or better yet come up with a better/more interesting mechanic?
>Yes, it's a mechanic, but it's you who's not skillful here.
My point is that instant death for a mechanic you haven't encountered before and will never encounter again isn't intriguing or good game design.

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