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>> No.3968340 [View]
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3968340

>>3963716
>Difficulty is creating a challenge for yourself instead of brainlessly doing exactly what is expected of you.
A game's difficulty is determined by its highest reward. There is no reward for self-imposed challenges so they cannot be used to judge a game's difficulty. Super Mario 64 does not reward you for using the techniques seen in your webm and 2D Mario and Kirby games do not reward you for not using certain power-ups as previously mentioned. Super Mario 64 is a superbly designed game but not by your reasoning. Super Mario 64 is great because it rewards the player for navigating levels designed around in-depth movement mechanics. A great 2D platformer rewards you for navigating areas with tightly focused level design requiring difficult platforming around obstacles and threatening enemies. Other 3D platformers like Banjo Kazooie and Donkey Kong 64 reward you for challenges not related to platforming which is why collectathons are despised in the first place.

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