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/vr/ - Retro Games

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>> No.3160512 [View]
File: 29 KB, 358x105, stretchedforareason.png [View same] [iqdb] [saucenao] [google]
3160512

>>3160283
The graphics were intentionally designed with 1.2x vertical stretching.

Notice that the unstretched version does not match with the front cover.

>> No.2846840 [View]
File: 29 KB, 358x105, Aspect-ratio-titlepic.png [View same] [iqdb] [saucenao] [google]
2846840

>>2846798
>>2846798
http://doomwiki.org/wiki/Aspect_ratio

It was a 320x200 DOS video mode stretched to 4:3, everything in the game from geometry drawing to spritework was created around it.

>> No.2349715 [View]
File: 29 KB, 358x105, Aspect-ratio-titlepic.png [View same] [iqdb] [saucenao] [google]
2349715

>>2349710

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