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>> No.4892117 [View]
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4892117

Coincidentially, this approach to mechanics and design made the series pretty niche in the west, and the extreme approach to tabletop-like design also made Unlimited pretty unpopular in Japan too, coupled with the fact that the game's manual was pretty bad, and the game was so different from the rest of the series even veterans had trouble getting the hang of it.

In this place, SaGa has been often called a series made by game designers for game designers and I tend to agree with that sentiment, many people will tell you that SaGa games have no story or nothing interesting outside of game mechanics and I have to disagree with that, SaGa games tend to put story in second place in respect to the mechanical side of the games, but the stories and characters, while often down to earth, are told pretty well and are most often endearing and charming, they just have a different narrative approach than the usual games, relying more on the player's filling the gap and often interpreting things like they want, most narrative from SaGa games tend to be open ended.
Many games in the series end up being a bit rough due to their experimental nature, so you should be prepared for that, but they also give you an experience you'll hardly find anywhere else, which I hope you'll be able to appreciate as much as I do.

One last piece of advice, try to avoid using the western outlets like the western SaGa wiki, they're awfully managed and in the hands of a certain obsessed person you will identify soon enough if you do try to get into that, I'd also recommend you to learn japanese if you already haven't because the games often have very bad localizations which butcher the writing a lot.

Hope you have a good time with the series, and get a lightbulb PTSD fetish like all of us have now.

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