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/vr/ - Retro Games

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>> No.8084960 [View]
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8084960

>>8084659
I understand what you're saying, though you can still make a video for others or if you want to communicate better. I never really had a problem with that system cause it was very much still a high risk situation. You could just as easily stand from a safe distance and pea shooter your way to victory but it would be a lot slower and more meandering. Getting in close if you weren't careful you were going to take a good chunk of damage or lose more spirit than you were bargaining for, but you would more effectively do damage to bosses or even get the chance to stun lock them. Plus you were usually very close to most of the bosses anyway if you wanted to farm them for their coins effectively. It still felt like your reactions were being tested and I think there's a lot of fun to be found in straight up locking bosses out of their attacks by draining their spirit and rendering them helpless.
I think it's a fun system to learn the ins and outs of though the patterns of the later bosses especially in the final stage, are where the problems with the system rear their head more. Megido can be a slog depending on his RNG but then you have the final level bosses slew of annoyances Cyber Zohar's crazy difficulty spike, Sera's millions of really long attacks that railroad you and the most effective way to deal with Clod is to just stand in a certain spot and cheese him.
>>8084795
Naw best way to play is the Japanese PS1 version. That way you get the most content, memory saves and no WD balance bullshit. That being said you should still try the US version if you like the game just to compare the differences between the two. It's worse but it's definitely playable, I do think there are genuinely some changes made that weren't worthless and Shyna's English voice wasn't as grating as her Japanese. to me at least. Plus some of her sassy dialogue translates well to English.

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