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/vr/ - Retro Games

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>> No.4607709 [View]
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4607709

>>4607180

I disagree about Velious. Unlike Kunark, Velious focused on making its content feel like it was in a linear line in terms of overland zones. In order to get to Western Wastes you had to travel through three dungeons and 4 overland zones. Compare that to Kunark's overland zones that usually connected 2-4 different other overland zones thus giving you various routes to choose from. On top of this, some overland zones were small or lacked content like Cobalt Scar. And while Luclin had its problems, at least it was varied in art design and how each zone connected. Big problems with Luclin came down to how half of its content felt unfinished and that raiding was over the top fucking hard to complete with them using artificial difficulty to make endgame raids difficult.

>> No.3416385 [View]
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3416385

>>3416275
try using a map it tends to help with level ranges

>> No.2554487 [View]
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2554487

>>2551351

>> No.2446459 [View]
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2446459

>>2446451
How do you deal with the grind m8

>> No.1618132 [View]
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1618132

>>1614448
I'd say give it another go OP use this!

>> No.868041 [View]
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868041

do people use this anymore?

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