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>> No.10000921 [View]
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10000921

>>10000818
>shaking out the last drop

>>9998835
Oh, no grudge on my part. I'll say I didn't deserve a LITTLE of the shit a few people have spouted, but in large part I have still earned MOST of the flak for how slow and quiet development has been.

Early June was me overestimating myself, again, and while I couldn't maybe outright promise late June (somewhere into July is likely), I am actually getting fairly close to done. Still cursing Doom's palette, but also still dealing with it.

>>10000485
I understand that it's supposed to be close, but MBF21 still has a lot of that DeHacked baggage, and there's some ideas which were nixed early on because they're not doable, or not easily. I've mostly put off doing any of that myself to focus on the other parts.
I've found myself banging my head against the wall for a few things which I could have learned to do by myself, such as MIDI, but the fact that I've focused on graphics, sound, and UDB for all this time, and that I've gradually improved my work and its flow, is probably why I've even gotten this far now.

I'll probably futz around a bit with stuff like DecoHack and MIDI after all of this is finally over. Maybe slightly hesitant about DecoHack itself, as I've seen vague mumbles by various people about implementing some sort of low level, demo compatible form of Decorate proper for whatever is going to follow MBF21 some day, but who knows when or if that'll be.

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