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/vr/ - Retro Games

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>> No.6487890 [View]
File: 1.67 MB, 2576x1932, 20200602_083327.jpg [View same] [iqdb] [saucenao] [google]
6487890

>6487798

BS. 32 brightness levels.

However, the 6809 microprocessor can't do a lot of work

I'm trying to resurrect also my own Homebrew game I started way back in 91 I believe. I always love star readers for the Atari 8-bit computer line and I always thought this would have been a dynamite port for the vectrex, so I started coding one using a cross compiler at an old Osborne computer which used a 6809 CPU. I was going to make it so that you had to turn the vectrex on its side to get a landscape but I determined this would be kind of foolish so all I did was just letterboxd it and one thing that was good about it is that old star Raiders would be poreus for the explosions of asteroids and enemy spacecraft because the processor would choke on the sudden three-dimensional data

However my best piece of memorabilia is the rare plug-in vectrex computer.


It uses a version of a 68000 CPU for Motorola but in my years of getting it working I ran into trouble is that it needs bubble memory of an obscure type. Luckily in talking with the restore at the Vintage computer Museum in Seattle it turns out that this was a version of memory that came later and he gave me a couple of known good modules to get it running. However there is though a static Rim problem and I'm not sure why that is but it looks like there is a damaged Trace somewhere in the board around one or two of the unsocket are chips so I'm going to at some point desolder them and put proper sockets in so it's easier to change them out

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