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>> No.8271723 [View]
File: 572 KB, 2430x1653, players handbook vs ff1.jpg [View same] [iqdb] [saucenao] [google]
8271723

>>8271391
Also the FF spells inherited the same limitations and redundancies of AD&D. The three different hold spells had the same traits as their D&D counterparts (power word spells have a hitpoint limitation in FF as well). The later paralysis spells are not necessarily more effective than the earlier ones.

Multiple death spells have a similar problem in the first final fantasy as many are redundant as they were in the D&D books:
cloudkill (Bane)
flesh to stone (Break)
disintegrate (RUB)
earthquake (quake)
power word kill (XXX or DOOM) *has same hp limitation as other power words
Imprisonment (ZAP/WARP)

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