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/vr/ - Retro Games

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>> No.4762083 [View]
File: 16 KB, 640x400, Zeliard_PC88.png [View same] [iqdb] [saucenao] [google]
4762083

>>4761994
Well he sure doesn't know what he's talking about. Zeliard never came out on the MSX, it was a PC-88 game to begin with. The original look almost the same as the PC version in EGA mode, and both the PC-88 and the IBM version in EGA look better than the MCGA version.

>> No.4741005 [View]
File: 16 KB, 640x400, Zeliard_PC88.png [View same] [iqdb] [saucenao] [google]
4741005

>>4740980
That might be the only example out there though. And funnily enough all of these effects were already in use on platforms which only had RGB as a color video output, and before the megadrive was even released.
But anyway, I alway found all of this quite funny. It's okay if you like to use composite video on systems that output better video signals too, but saying that playing while using composite is the only way to enjoy the game the way it should have been because muh dithering is pretty damn stupid.

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