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>> No.5036125 [View]
File: 304 KB, 1280x1024, Screenshot_Doom_20180909_093535.png [View same] [iqdb] [saucenao] [google]
5036125

>>5036115
I don't think you get it. See: >>5035991
is the wrong one
pic related is the right render.

>> No.5032434 [View]
File: 304 KB, 1280x1024, Screenshot_Doom_20180909_093535.png [View same] [iqdb] [saucenao] [google]
5032434

>>5031303
I didn't really have anything for this, but I do have an inquiry:
This is the way the map is supposed to look, in ZDOOM. Is there a way to get the weird over-render like shown, in the GL render? This is especially important when trying to grayscale-desaturation, and then give a colored overlay? It's for statues and shit. I'll post why it looks wrong in the GL renderer next and try to see if there's a way to force something like it without sacrificing the other GL elements.
(i plan on doing this in the gzdoom port later on and it doesn't render right)

>>5032020
>>5030906
>>5031394
that's fucking gorgeous. gibes me dat.

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