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>> No.9696610 [View]
File: 5 KB, 186x239, Nota_en_nido.jpg [View same] [iqdb] [saucenao] [google]
9696610

>>9696473
Nah, look. If you change nothing else about a level but make it BIGGER, the increase in size will make Notes HARDER to find, because there is more space and it will take a longer time to find them in such big space, and more areas to misplace them in. Instead however, if you keep levels small and change nothing else but the NUMBER of collectable objects, it will also be HARDER to find all of them the more individuals there are to pick up, not easier. Having MORE Notes to pick up means there are more chances to miss them. If you have 100 individual ones they are pretty much inevitably going to placed in SOME random corner you didn't think to look in. And even if, EVEN IF they were super smart about it and placed literally all of them in obvious pathways, there is still MORE opportunity to miss Notes if there are 100 individual items. Whereas with 17 You are pretty much NEVER going to be missing any.

Now, a scenario where you are missing 1 Note out of 100, or 1 Note Nest out of 17, might seem the same, because you're still scouring the entire level for one collectable. But it's NOT the same, because with 100 individual ones you are way, way more likely to miss Notes in the first place. Having MORE to pick up in these massive fucking worlds is not helpful, because the scenario of missing a single Note and having to scour these HUGE fucking levels just to find the last one must be avoided at all costs, and more individuals makes it WAY more likely you're going to mis Notes somewhere.

Therefore, if Tooie's levels are bigger, which makes finding Notes harder, you need to compensate by having less of them to pick up, which makes finding them easier. You CANNOT have 100 individuals because it would be a fucking NIGHTMARE to have to scour Tooie's massive worlds to find the last one. With 17 it's extremely rare for this to happen.

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