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>> No.7296010 [View]
File: 713 KB, 1920x1080, YouDieHere.png [View same] [iqdb] [saucenao] [google]
7296010

Here is a map I'm working on. Limit-removing, tested in Crispy, for PrBoom use CL2.

https://litter.catbox.moe/kcisdz.zip

The map uses the D4V gameplay mod, which I have not copy/pasted into my map yet. I included D4V.wad in the zip. Load order is D4V.wad first, then my map, so that the songs I picked will play.

At the risk of spoiling the map, I also included an example playthrough demo. The demo is intended to help you learn the new enemy behavior if you want to watch it. It's not a perfect gameplay demo, just me testing my map. The completion is demo3, the first two are goofy deaths.

Difficulty settings are not implemented, so if you struggle, switch to Skill 1 for 2x health and ammo (and a backpack to double ammo capacity, plus an early minigun)

I'm still gonna add more engagements, but the quad-cybermancubus fight is so cool that I wanted to share it.

>>729587
Map still needs more battles, but it's longer than some 2048 maps at this point, so I thought it'd be okay to share and see if I'm on the right track.

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