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>> No.11322068 [View]
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11322068

>>11319515
what does health bonus taste like?

>> No.11049589 [View]
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11049589

>>11049481
>Liminal Space Jam
That's some Quake discussion that's not only archived, but something I can also link to >>/vr/thread/10991934

There were only a couple of posters in that discussion like >>10992575 that weren't coming across as angry flailing Quakebros.

>> No.10869620 [View]
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10869620

>>10869608
I see, that's a cool idea. Is it strict? As in, the only textures/enemies you can use are from the map you're supplanting or is it just use whatever from the appropriate episode?
Regardless, it would be cool to see this done to quake

>> No.10829098 [View]
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10829098

>>10828741
playing through episode 2 right now, on map 2.
What the fuck is up with the quality difference? the environments are way more cohesive, the fights less dickish and the auto shotty fucks so hard I wish it just was the vanilla super shotgun.
Are the two episodes different mappers or the same guy years apart?

>> No.10803620 [View]
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10803620

what do you anons use to play maps? just load up [sourceport] and do "game [example]"?
That's fine for most things I have but it gets a bit tedious and I forget what the fuck some folders even are sometimes.
Would be nice if I could click drag like with doom wads

>> No.10520567 [View]
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10520567

>>10520494
>>10520501
>deems the super shot a "broken weapon"
>a weapon that's still less effective than shooting plasma or rockets
>BFG still exists
How does one get to this conclusion, thinking the super is "more powerful" than the rest because it's "more fun" to use? Playing nothing but continuous Doom 2 on HNTR?

>> No.9776272 [View]
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9776272

>>9776219
That seems petty to the point where you just seem to have a chip in your shoulder.

>> No.4944021 [View]
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4944021

>>4943989

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