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/vr/ - Retro Games

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>> No.5625194 [View]
File: 1.75 MB, 482x358, dan dare 3.webm [View same] [iqdb] [saucenao] [google]
5625194

>>5621104

You also can't have 2 brightness levels in the same 8x8 block.

It's actually not that big of an issue in games that don't scroll their backgrounds (like the ones that Zniggy is inspired by), but if it does scroll your options are either the Dan Dare 3/R-Type method of limiting scrolling to 8x8 chunks (which looks like crap but at least makes for pretty screenhots), or just making the playable area monochrome.

>>5624947

You could get some impressive music out of that beeper (see Tim Follin's work on the 48k), but only when the CPU's not needed for anything else, like title screens. Only a few games were foolhardy enough to try using it during gameplay. https://www.youtube.com/watch?v=MZYuGUCrkoU

>> No.3925681 [View]
File: 1.75 MB, 482x358, dan dare 3.webm [View same] [iqdb] [saucenao] [google]
3925681

>>3925605

I'd post more, but there aren't that many color vector games.

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