[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9594552 [View]
File: 131 KB, 528x816, underworld 2 designers nots.png [View same] [iqdb] [saucenao] [google]
9594552

>>9593534
>The game must be playable primarily in first person
Well then you're already failing since Splinter Cell took most of its good ideas from Thief. Clint Hocking (the lead on Chaos Theory) has even said as such. Doing a piece on Thief's influence and ignoring SC is really fucking stupid. I don't know why you're bringing up MGS2 either since its mechanics are for the most part an extension of MGS1's mechanics, a game which came out a couple of months before Thief.

Plus, much as I hate the term 'immersive sim,' it is part of the Looking Glass canon of games starting with Ultima Underworld. You kinda need to understand Thief from that perspective to begin with if you want to understand what it actually is.

>> No.8169405 [View]
File: 131 KB, 528x816, underworld 2 designers nots.png [View same] [iqdb] [saucenao] [google]
8169405

>>8165879
See here: >>8162179
It's not about whether or not it's an rpg, fps or stealth game. Immersive simulation is a specific design/programming concept. Somewhere along the way it turned into the name of the entire fucking genre which is retarded, since people assume you're talking about Euro Truck Simulator or some shit and then look at you funny when you say, "No, I mean like Thief and Deus Ex." But they are completely comparable. And the answer's Thief.

Navigation
View posts[+24][+48][+96]