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>> No.3811919 [View]
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3811919

>>3811868
>>3811893
Chrono Trigger has everything I think a great 16-bit JRPG should have

+Non grid based movement (Hell I prefer Earthbound over the Dragon Quest games for this very reason)
+Features combat sprites that aren't flat drawings (This disqualifies FF6 because CT has characters that react to hits and multiple angles)
+Indepth combat system with party member positioning that allows you to replace the main character (This is usually a big no no for these types of games, that also don't allow you any party customization like Earthbound - but it also disqualifies the great Super Mario RPG because of Mario's locked role)
+Multiple characters to choose from to fill your party (JRPGs would usually write themselves into a corner and only let you have 4-5 characters total in the game, but CT wrote a story that allowed for multiple characters join up)
+Actual replay value from NG+, side quests, to making decisions that alter endings and the game itself like killing Magus
+Great UI and being able to customize it (This might be a simple one, but think about how Phantasy Star 2 didn't tell you whether or not a weapon you were buying at the store was better than the one you had)

On a personal level, Chrono Trigger fulfills its concept of time travel nicely allowing you to see multiple eras - it never felt rushed or incomplete or linear like other JRPGs. A lot of games promise the world, and I feel like CT is one of the few games that delivers

Oh and as for Seiken Densetsu 3, its problem is that if you don't like the characters you chose, you're shit out of luck. CT lets you find which characters you like on the fly.

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