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/vr/ - Retro Games

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>> No.5988747 [View]
File: 87 KB, 253x126, mak-throw1.gif [View same] [iqdb] [saucenao] [google]
5988747

>>5988695
>Capcom sprites can't even compete.
They can actually.

>> No.5812657 [View]
File: 87 KB, 253x126, Street fighter Makoto.gif [View same] [iqdb] [saucenao] [google]
5812657

>>5810993
>>5811449
>>5811496
I thought it was a Fire Emblem game, but either way, you guys are right that it probably isn't old enough to be retro. My apologies.

>> No.5418695 [View]
File: 87 KB, 253x126, 9vWp6aU4y8kz7QLPkHEwVR9qQYq5TvGc6Y3AVurejqBKHp2gMwZb3y4xYKqLmVGAimckyG6VUSJjFkpBCC725bNQXoB5rMbmPLnbXGmVcVyHxnEiHFaCPQbyhErbq19YKyS7iPthMKtfEdXUZ.gif [View same] [iqdb] [saucenao] [google]
5418695

>> No.3761139 [View]
File: 87 KB, 253x126, mak-throw1-2.gif [View same] [iqdb] [saucenao] [google]
3761139

Good 2D doesn't age.

—SFIII
—Garou
—Metal Slug
—KoF ('97 onward)
—Last Blade
—MvC for sheer amount of assplosions and screen-filling lazors

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