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>> No.4308354 [View]
File: 443 KB, 890x607, too orange.png [View same] [iqdb] [saucenao] [google]
4308354

I decided to try adding orange liquids and force fields, if not for the Halloween pack then for my own projects. The waterfall texture and water for Fanta Factory are in there for comparison's sake.

There are a couple of problems:

BUBB was Fanta Factory's water, made by a helpful Anon. It's a single texture, but in FF I used WARP to give it movement. Since I cannot do that BOOM I changed the palette on FWATER. However, with too dark of oranges/brown it simply looks odd. But the brighter version does not match with OFALL which is an edited Quake texture. So I also edited the original BFALL.

Of the bright and dark force field versions the brighter one's noise is less visible than teh darker version's, so I'm a bit torn there as well.

On top of that, including animated textures would mean to add an ANIMATED lump that also contains all the data for the vanilla texture animations. Slade 3 does have a function to create that, but all the animations then run backwards. Meaning that every single line has to be edited.

Geez, I guess I have my work cut out for me here.

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