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/vr/ - Retro Games

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>> No.5890371 [View]
File: 9 KB, 224x224, Dagoth Ur is_a_GOD.jpg [View same] [iqdb] [saucenao] [google]
5890371

>>5890350
Soul is a very subjective thing, I would say that all games hold certain aspects to it that you might call the spirit of a game.
All games are made to make money, sometimes games chase them so much they impose on the potential that the product has.
Love is another subjective concept, all video games are a passion project with certain artistic liberties and timeless aspects.
Enjoying a game all lies in the eye of the beholder, I'm sure you agree, one game might be fore some but not for others. Quality of life to me implies respecting the audience, not making them feel stupid or stressed unnecessarily, not to say games shouldn't be challenging but that the difficulty in a game shouldn't come from faulty game design. I'm sure you'll agree that a camera that gets stuck behind objects, or various glitches and bugs are problems that need to be patched out and looked into during play testing. However the grind of a gameplay loop is often the hotly debated topic, where one person sees an immersive experience another sees busy work..
In order to create art that stands the test of time all the mechanics of the game needs to work cohesively, the gameplay must call players back to it from time to time due to its merits and its lack of imitation. Lots of games that were amazing for their time lose its returning audience over the years because bits and pieces of it are replicated elsewhere utilizing modern technologies.
The simplest answer is that the Soul of a video game is something each and every gamer projects and imbues into a product, ultimately it's the players and the passion they feel about games that drives them to talk them up and garner more players like them to give them a go, sharing their experiences and memories with one another.

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