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>> No.2277629 [View]
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2277629

Doomlight savings time bitches.

>> No.2193250 [View]
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2193250

>>2193245
Yes. Appreciate your roots and mod as you go. I envy you, I wish I could play doom for the first time again.

>> No.1649323 [View]
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1649323

>>1649310
Do you mind sharing this demo with us? I've been thinking of doing some moving platform bits in one of my maps.

>> No.1241779 [View]
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1241779

Does anyone know if it's possible to create more states for the player mug? I merely assumed decorate could handle it, but I think it's different.

>> No.1155393 [View]
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1155393

>>1155058
>>1155063
Sorry for the late response, I went out for dinner. I haven't used maya in a looong time, and I can't recall if I even liked it. I do know a little bit about blender, I made a basic sword for Oblivion using it. Milkshape was the first 3d editor I dabbled with, mostly because of the excellent support for games at the time. I think I'll give some of those others you suggested a try, especially sculptris and zbrush. DAT ASS

>> No.1139437 [View]
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1139437

>>1139417



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