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>> No.3877720 [View]
File: 163 KB, 800x275, zelda-map.png [View same] [iqdb] [saucenao] [google]
3877720

>>3868051
Bullshit.
In a 3/4 perspective game, player will almost allways go north, or right if they can't go north, and designers use it well (by putting first dungeon directly north of where you start). Not only that - if you go straight right, you will run into change of scenery and harder enemies, which will make most players instinctively turn around, and instead go up - back on track to the first dungeon. If you go left, you will find you can't go very far and eventually loop around to where you started.

Early Zelda is basically a loop that ends at first dungeon, and 90% of players will reach it in first 15-30 minutes of gameplay. It's basically a metroidvania, game world slowly opens as you complete dungeons. I mean, fuck, I found Dungeon 1 in 10 minutes of my first fully blind playthrough, come on.

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