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>> No.11259113 [View]
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11259113

>>11259059
k

>> No.10612094 [View]
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10612094

>>10612068
Anon, I just want to know if for QSS or newer ports if I need both ogg and mp3 or if I can ditch one. That's it.
I'll just figure it out.

>> No.9833510 [View]
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9833510

>>9833496
oh

>> No.9765784 [View]
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9765784

>>9765698
Thanks anon, and godspeed.
>Anyways, I accidently stumbled on this horrific sight.
I... I somehow never considered weather the buzzsaws could kill zombies or not. I guess they never showed up in the same place in DOE? Probably the same with pendulums.
Regardless, a new progs.dat is up that fixes that. Might be some debug text popups on random things, just ignore them.

>> No.9181083 [View]
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9181083

>>9176873
Reposting next Quake project poll: https://strawpoll.com/polls/40Zmdvbzoga

I'll consider the results final when this thread dies.

>> No.8294086 [View]
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8294086

>>8293306
>>8293431
Alright, let's give this a test:
https://www.youtube.com/watch?v=y1k5FdmdAKw

Hopefully no technical difficulties this time... Though I've had to switch to FTE since QSS has decided to give me insufferable micro-stutters since updating Nvidia drivers.

>> No.8185920 [View]
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8185920

VIOLENT RUMBLE ANCHOR POST
GET YOUR SUBMISSIONS IN EARLY HERE
PLEASE SUBMIT ANY CUSTOM ASSETS YOUR MAP USES AHEAD OF TIME IF YOU CAN
USE SPAWNFLAG 16 ON LEVEL EXIT TRIGGERS

4 DAYS REMAINING

>> No.7965578 [View]
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7965578

>>7960939
Violent Rumble update:
>added anon's CSQC HUD + icons for laser rifle / railgun
>Centroids can now fire Floyd lasers when 'style' is set to 1 and have an added skin and gib head to match (applied automatically)
>brute-forced a fix for a lingering weapon scrolling issue when you don't have a laser cannon or rifle (still don't understand why it was broken, but it works now)
>fixed a volleying issue with monsters spawned by spawners and Horn of Conjuring

Start map is still being worked on, albeit slowly. VARIANTS.TXT is up in the main Mega folder with some enemy variants examples, though mostly for grunts for now. I need to make a proper gib head for the Commando Grunt variant, figure out some Enforcer variants, and go from there. Didn't have as much free time as I was hoping I would over the weekend.

CSQC anon: I tried to get the pickup animations in for the Mjolnir and Laser Cannon, but keep getting a warning about missing files (and yes, they're there). If you have time to take a look at it, I've commented out some things with '//reee'.

>> No.7930786 [View]
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[ERROR]

>>7930132
Now updated.
Fucking captcha is filtering me harder than DOE's dragon on nightmare

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