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/vr/ - Retro Games

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>> No.10474218 [View]
File: 484 KB, 2560x2048, Holodrum_OoS.png [View same] [iqdb] [saucenao] [google]
10474218

Probably zelda oracle of seasons, for a hidden reason.

>> No.7879567 [View]
File: 484 KB, 2560x2048, 2871859-2248436418-Holod.png [View same] [iqdb] [saucenao] [google]
7879567

>>7878951
>>7878971
Anytime someone makes something great & they're called to do it again it ends up being the worst shit imaginable.
Either the team they worked with deserves the real credit or maybe they're some sort of genius-crazy that only does good with limitations but unbound they're ideas turn out bad.
>>7878940
was it just a definitive edition with both seasons and ages (or combined, like each age happens to be in a season) or was it going to be a third gimmick?

>> No.6685009 [View]
File: 484 KB, 2560x2048, seasons.png [View same] [iqdb] [saucenao] [google]
6685009

>>6671338
why is that so much more soulful than the maps from the oracle games?

>> No.4974514 [View]
File: 484 KB, 2560x2048, 2871859-2248436418-Holod.png [View same] [iqdb] [saucenao] [google]
4974514

Perhaps not the best, but one of my favourite 8-bit art styles and colour palettes are the GBC Zelda games.

The GBC palette is so nice after the NES which has a largely mediocre palette, and a lot of devs had a hard-on for its ugly shades of brown for some reason.

>> No.1641540 [View]
File: 484 KB, 2560x2048, Holodrum.png [View same] [iqdb] [saucenao] [google]
1641540

For your pleasure, here is a hi-res map of Holodrum. :)

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