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/vr/ - Retro Games

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>> No.8777745 [View]
File: 1.51 MB, 1920x2160, comparison.png [View same] [iqdb] [saucenao] [google]
8777745

>>8777687
For comparison:
Top = Doom 64 (Kex Engine), "Filtering: Off"
Bottom = Doom 64 CE (GZDoom), "Texture Filter mode: None"

Doom 64 CE textures are properly crisp and pixelated with software rendering, but then everything is dark as fuck, so I don't think Doom CE's lighting was intended for software rendering mode. Other games I play in GZDoom look the way I'd expect with texture filtering set to "None" so this is Doom 64 CE doing something weird. It's not a big deal, especially considering N64 had blurry-ass texture filtering if I remember correctly, but it's still strange.

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