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/vr/ - Retro Games

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>> No.10741631 [View]
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10741631

>>10741579
nm I figured it out. zandronum and doomseeker do not of course share search paths, so I had to add the path to my doom2.wad to doomseeker as well
still would be nice if zandronum actually printed what IWAD the server expects

>> No.10627651 [View]
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10627651

C-C-C-C-COMBO BREAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKER

>> No.10586520 [View]
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10586520

>>10584809
>404

>> No.10505516 [View]
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10505516

>> No.9884137 [View]
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9884137

>>9884134

>> No.9486376 [View]
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9486376

>>9486210
O-only half of it, you bastard!!

>> No.9299284 [View]
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9299284

FRIDAY NIGHT FIREFIGHT AAAAAAAAAA
51.161.34.159
51.161.34.159
51.161.34.159

>> No.9147597 [View]
File: 2.46 MB, 512x512, f61.gif [View same] [iqdb] [saucenao] [google]
9147597

anyone got the revenant .png of this oldie? planning to do somehting with it

>> No.9060258 [View]
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9060258

>>9058748

>> No.8911554 [View]
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8911554

>waiting for next mapping project
>don't visit the thread for a few weeks
>come back
>mapping project announced and completed
>mfw

>> No.8867542 [View]
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8867542

>>8867474

>> No.8759805 [View]
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8759805

>>8759803
It's happening. >>8756768

>> No.8664040 [SPOILER]  [View]
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8664040

NEW /VR/ MAPPING PROJECT WHEN

>> No.8619063 [View]
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8619063

>>8619003
>smartphones ruined
Just about everything. A plague on society and it makes me consider that maybe Uncle Ted was on to something with his philosophy and books.

>> No.8571386 [SPOILER]  [View]
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8571386

>>8565473
>chaingunner
Why did they put that asshole on the cover instead of something people actually like?

>> No.7996213 [View]
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7996213

>>7995191
Mother of god. That is some genuine horseshit.

>> No.7803838 [View]
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[ERROR]

>>7803828

>> No.7693402 [View]
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7693402

>>7692275
>[4-25] John Romero deathmatches against Decino in E1M1
>E1M1

>> No.7272000 [View]
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7272000

>>7271930
Where's the Revenant?

>> No.6993751 [View]
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6993751

>>6993743
Revenants are super fun though. High risk, can be dodged with focus, plays interestingly with other combinations of enemies, easy way to start infighting w/ homing projectiles, low health so it never slows combat down. Revenants are one of the most fun enemies in DOOM

>> No.6798018 [View]
File: 2.46 MB, 512x512, temp.gif [View same] [iqdb] [saucenao] [google]
6798018

>>6797447
>>6797204
Author here, is there a way to make a sector approachable only from from one side? I know you can use wind to get a similar effect, but I've never been able to get it strong enough to prevent a SR50.
Otherwise I'll just make an ugly solution with teleporters.

>> No.6751153 [View]
File: 2.46 MB, 512x512, agitated_skeleton.gif [View same] [iqdb] [saucenao] [google]
6751153

>Browse ZDoom wiki for HUD tutorials
>ACS (No longer needed because of SBARINFO)
>Click SBARINFO
>"Warning: The feature described on this page has been deprecated, and will no longer be supported or updated by the GZDoom developers."
>Fuck all on making a ZScript HUD
So how the fuck do I do this?

>> No.6336353 [View]
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6336353

>>6336347
And after a signifcantly longer period of save scumming I managed to get a 0% secret run, took some magical luck with revenant damage though. I know I just proved my original post wrong but this is still a bad level guys really you don't mix thirty revenants with that little ammo

>> No.6059907 [View]
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6059907

>>6059887
delete this

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