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/vr/ - Retro Games

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>> No.9509332 [DELETED]  [View]
File: 105 KB, 805x540, questioning_quakeman.png [View same] [iqdb] [saucenao] [google]
9509332

>>9509237
Are you okay? Do you smoke crack?

>> No.6321459 [View]
File: 106 KB, 805x540, questioning_quakeman.png [View same] [iqdb] [saucenao] [google]
6321459

Hey level guys

What do you do when you hit a wall? I'm making some levels for fun. I've got a handful of cool ideas for a few but they're mostly just pieces or general themes. I've mostly just been adding shit as I go and I don't really have any idea what to do in regards to general level flow.

I've mostly completed the first two maps and I'm pretty happy with them, but with the other ones I just don't know how I want the overall level to play out. The first two (particularly the second) were more or less happy accidents.

Apologies if I'm being unclear, I'm not entirely sure how to put it into words.

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