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>> No.1808649 [View]
File: 71 KB, 2384x898, Maps.png [View same] [iqdb] [saucenao] [google]
1808649

So, what do you guys think makes a good "complex" map? I thought of a few examples, & obviously there are a lot more ways to create a complex map, but what kind of design did you guys enjoy the most across the various Doom wads you've played?

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