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/vr/ - Retro Games

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>> No.8381482 [View]
File: 907 KB, 900x1222, saw.jpg [View same] [iqdb] [saucenao] [google]
8381482

>> No.6900730 [View]
File: 907 KB, 900x1222, BACED529-A762-4496-8492-86F8F2585A79.jpg [View same] [iqdb] [saucenao] [google]
6900730

>tfw no doomguy bf to chainsaw my sleep paralysis demons
It hurts.

>> No.4568679 [View]
File: 926 KB, 900x1222, __baron_of_hell_doomguy_and_imp_doom_game_drawn_by_espen_grundetjern__6fe93577d47e7aa9d488db720f6636e4.jpg [View same] [iqdb] [saucenao] [google]
4568679

>>4568630
What are the advantages of boom mapping compared to vanilla, and what are its limitations compared with Z/GZDoom mapping? I want to know just how ambitious Ican get when doing my boom map, and I don't really want to get into fancier stuff without practicing a bit more with traditional styles.

>> No.2890134 [View]
File: 907 KB, 900x1222, 1449962438165.jpg [View same] [iqdb] [saucenao] [google]
2890134

>>2889858
how to take screenshots inna game?

there is a new version of brutal doom out

> https://www.youtube.com/watch?v=NW8AHt5dgpw
> http://www.moddb.com/mods/brutal-doom/downloads

and with a new Map Pack (32 Maps)
> http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-hell-on-earth-starter-pack

>> No.2850814 [View]
File: 907 KB, 900x1222, 1442598303055.jpg [View same] [iqdb] [saucenao] [google]
2850814

>>2850793
Here, I have a bigger version of it. This is the same picture used in the Project Brutality titlepic, which makes it all the more hilarious. Knowing these people, the guy probably genuinely thought that Sonic in Brutal doom would be the coolest thing ever.

>> No.2688037 [View]
File: 926 KB, 900x1222, 6fe93577d47e7aa9d488db720f6636e4.jpg [View same] [iqdb] [saucenao] [google]
2688037

>>2688012
What's the matter child? Afraid you might have to use up some ammo?

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