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>> No.4789494 [View]
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4789494

>okay I've looked everywhere and tried to use everything
>time for the next level
>secrets found 1 of 5

>> No.4786241 [View]
File: 786 KB, 1010x720, how do I hold gaijin piggu gun.png [View same] [iqdb] [saucenao] [google] [report]
4786241

>> No.3431605 [View]
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3431605

>>3431584
>steam
I downloaded them from the OP's quake pastebin
Ain't no .bats here, only .paks

>> No.3244449 [View]
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3244449

>>3244443
B-but 3D models!

>> No.3158352 [View]
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3158352

>>3158341
Huh. Never got that error. What versions of TouhouDoom, Zandro and GZDOOM did you download?
Also I do have to admit I only ever played it with Term's DemonSteele. Maybe there's something in the coding there that takes care of that error?
DemonSteele is the only way to play it, anyway. Maximum animu or bust.

>> No.2515079 [View]
File: 786 KB, 1010x720, how_do_I_hold_gaijin_piggu_gun.png [View same] [iqdb] [saucenao] [google] [report]
2515079

>>2515076
Yeah, the models have never really looked good. Props to anyone who could make Quake II quality models that could pass as from id, but for now we have these.

Good sprites beat bad models anyday.

>> No.2463071 [View]
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2463071

>>2463021
>Someone oughta have a picture, man they looked bad, moved weird too.

>> No.2388861 [View]
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2388861

>>2388739
It happens because of their method of attack.
Hitscanners are able to trigger any demon to infight with them, even with their own species. That's why any horde of zombies like shotgunners end up infighting. Whereas projectile users like cyberdemons can only trigger other demon species to fight them. Their projectiles aren't set to damage other demons of their kind.

>> No.2332250 [View]
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2332250

>>2330513
Haha, jesus christ m8. Just use those jet thrusters to fly all the way across the map. But be sure to avoid those falling concrete donkeys while you're at it.

>> No.2083653 [View]
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2083653

>>2083618
Do try BDSE. You try the chainsaw altfire once and you just won't be able to go back to standard brutal doom.

Also, turn off texture filtering :^)

>> No.2018660 [View]
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2018660

>>2018648

>> No.1869854 [View]
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1869854

Give me a good megawad, we doomin' old-school tonight.

>> No.1830186 [View]
File: 786 KB, 1010x720, how_do_I_hold_gaijin_piggu_gun.png [View same] [iqdb] [saucenao] [google] [report]
1830186

>>1829883
I kinda waver between classic and new depending on the mod I'm playing. Mostly classic (no freelook + autoaim on) unless I'm playing a mod with arcing projectiles or recoil. I'm just used to that being how Doom played.

It's pretty stupid to get angry at how other people play the game.

>> No.1802998 [View]
File: 786 KB, 1010x720, how do I hold gaijin piggu gun.png [View same] [iqdb] [saucenao] [google] [report]
1802998

>>1802973
This is the year of 2014, why is this allowed?

>> No.1697591 [View]
File: 786 KB, 1010x720, how do I hold gaijin piggu gun.png [View same] [iqdb] [saucenao] [google] [report]
1697591

>>1697574

What, people that can't stand timeless and legendary MIDIs such as Doom's? Yes they do.

There's also people who are willing to play with 3D models of questionable quality (see pic related) instead of the original and "shitty 1993 graphics". And they preach themselves to be "real gamers" for not playing "modern day shit", as if ALL the FPS recently released were Call of Duty or something

>>1697558

I agree; I must note, however, that it would take AGES to get done (as a one-man project) as there's no real interest in the community to create "HD sprites" for Doom because there's no need for them

>> No.1597274 [View]
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1597274

>>1597235

>> No.1581378 [View]
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1581378

>>1581371
here

>>1581375
I can post all the ones I've made as well as some others that I have that I didn't make if you want.

>> No.1489008 [View]
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1489008

>>1488935

>> No.1438248 [View]
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1438248

Fractal Doom got an update, for those that missed it last thread:

http://www.doomworld.com/vb/wads-mods/67394-fractal-doom-v0-2-3x/
http://zandronum.com/forum/showthread.php?tid=4379

>> No.1231839 [View]
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1231839

:: [BE] New York :: /vr/ Hellbound Fractal Survival (2 Lives)

>> No.1187008 [View]
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1187008

>>1186874



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