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>> No.9896247 [View]
File: 50 KB, 300x200, brickjump.gif [View same] [iqdb] [saucenao] [google]
9896247

>>9893592
>https://cohost.org/rgmechex/post/1060627-rgme-article-7-bri

This is the thing that I noticed the most with SMB1 Allstars. Mario gets stuck on the blocks for a nanosecond or so, making him land slower. They claim that the code is a copy and paste from the NES. But maybe the SNES CPU interprets it differently? IDK?

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