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>> No.4408576 [View]
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4408576

>>4408568

>> No.4281898 [DELETED]  [View]
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>>4281890
Then let's just change the topic :^)

>> No.4249150 [View]
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4249150

>All these memeing about aspect ratio

>>4249103
It's pretty much this, first of all the original source of the game was never release so no """""source port""""""" truly exists

>BloodCM
A russian eDuke32 mod that tries to port everything from the game. A TC as I'd like to call it.
The only accurate thing about this are the levels, because it's using the BUILD engine to render the original maps. Other than that it's p-bad.

>BloodGDX
An empirical recreation based off the old leaked ALPHA version of the Blood source code. As you can probably imagine it's full of holes that had to be filled with guesses, making it really inaccurate no matter what shills try to tell you. Being written in a terrbile language like Java doesn't help it either.

>BloodEX
The most promising project made by the guy who did Doom64EX and PowerslaveEX.
It's a complete reverse engineering project so it's literally the most accurate shit you're going to get without the source code.
I heard that the guy Kaiser(?) gave up on it tho, which is a real shame.

Anyway the lesson here is:
>Don't be a faggot and play the original game through Dosbox + bmouse or the original hardware like it was intended.

>> No.3133989 [View]
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3133989

>>3133852

>> No.3050415 [View]
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3050415

>>3050091
>Running the game in anything other than 320x200, 640x400 or 1280x800.

>> No.2739587 [View]
File: 62 KB, 643x241, 320x240vs320x200.png [View same] [iqdb] [saucenao] [google] [report]
2739587

Was the game designed for a 4:3 resolution? some things get distorted, while others look fine and it's really confusing.



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