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>> No.1832429 [View]
File: 124 KB, 1024x768, Screenshot_Doom_20140803_175418.png [View same] [iqdb] [saucenao] [google]
1832429

>>1832390
I would say, add more health. Not a lot, just a few more stimpacks here and there in non-conspicuous places, or even just tossing them in the player's path. Ammo is fine, weapon progression is fine. I didn't find the blue key but I was too busy worrying about my health to do much exploring

Those stairs with the STEPTOP texture will cause a tutti-frutti effect in vanilla/chocolate since the actual texture is only 16 pixels high, but they're on a 20 pixel high surface. Any texture in vanilla Doom that isn't exactly 128 tiles high will texture oddly and have misplaced random pixels after its texture "runs out"

This room has a weird lighting effect that I think might actually be a slime trail (see picture)

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