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>> No.9226187 [View]
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9226187

>>9226007
These features by themselves are neither good or bad. They're tools that unfortunately get misused a lot. As the other Anon said, good fundamentals are what matter in the end. A well thought out combat encounter will make your map fun to play twenty years from now.

The ZDoom community is they're more concerned with Doom on a technical level. That's why you see extensive modding projects on there, but you rarely ever see impressive ZDoom maps. I guess one way to put it is they ask how, not why.

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