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/vr/ - Retro Games

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>> No.9919491 [View]
File: 422 KB, 648x497, alishas_adv.png [View same] [iqdb] [saucenao] [google]
9919491

>>9919432
yeah, cool, the dude is making his dream game at his own pace exactly the way he wants it. that's more than i can say for most other people here...
i for one am pretty excited to fire it up when he releases a demo or finishes it, and idgaf whether is 2024 or 2034, it's good to get shit right.

>> No.9547163 [View]
File: 422 KB, 648x497, alishas_adv.png [View same] [iqdb] [saucenao] [google]
9547163

Gameplay and development discussion:
What homebrew / hacks are you playing /vr/?

Are you working on anything? Would you like to learn? Projects and questions welcome.

Communities:
romhacking.net
smwcentral.net
metroidconstruction.com
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms

Homebrew Lists & Links:
pastebin.com/vmTUejDq

IPS/BPS Patcher:
romhacking.net/utilities/1040

NESDev:
wiki.nesdev.org
forums.nesdev.org

SNESDev:
wiki.superfamicom.org
github.com/alekmaul/pvsneslib

N64Dev:
n64dev.org
n64vault.com

SegaDev:
smspower.org

MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org

DCDev
dreamsdk.org

PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm

PS2Dev
github.com/ps2dev

GBDev:
gbdev.gg8.se/wiki

GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilities

DSDev:
ndshb.com
dsgamemaker.jada.io

PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools

XboxDev:
xboxdevwiki.net/Main_Page

PokeMiniDev:
pokemon-mini.net

Previous:
desuarchive.org/vr/thread/9510776

>> No.9511936 [View]
File: 422 KB, 648x497, alishas_adv.png [View same] [iqdb] [saucenao] [google]
9511936

>>9511830
i hope he finishes it

>> No.8201082 [View]
File: 422 KB, 648x497, alishas_adv.png [View same] [iqdb] [saucenao] [google]
8201082

>>8200432
here's the one i posted before. have to switch it up. someone else deserves spotlight time

>> No.7837257 [View]
File: 422 KB, 648x497, alishas_adv.png [View same] [iqdb] [saucenao] [google]
7837257

>>7836995
its the shovel knight retard. i hate his pictures they look like shit. i did not need any help making a new thread every 14 days nor did i ever fail to do so. fuck that guy.

>> No.7711262 [View]
File: 422 KB, 648x497, alishas_adv.png [View same] [iqdb] [saucenao] [google]
7711262

>>7711206
i think 8 bit art is a much better and more realistic target.
that said, there are sites like opengameart.org that you can use for assets and convert. i'd still consider 16bit pixel art much less of a workload and a much more learnable skill than 3d modeling and texturing. it's difficult and time consuming but not impossible.

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