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>> No.3933505 [View]
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3933505

So Interceptor is mostly just average, but it has some nifty concepts.

One that stands out to me is that you enter a large hall, there's some specters and you just blast them, whatever, but as you advance, large barriers rise up from the large floorspace, to form paths for you to move through, and up on a large caged alcove on the right is numerous imps raining down fire on you as soon as you become visible moving along the corridors (which you have to do to progress), on the other side is a hellknight raining his own sparse fire.
Later, the walls rise a second step and you get on top of them with a staircase, them being intended to be walkways for you to reach the switch and key that the hellknight is guarding.

And this strikes me as a really good idea, what I'd do to improve it is to place twice the imps in their cage, and in place of a hellknight, I'd put a mancubus, so you'd be pressured to rush between cover as you advance, or you'd be Kentucky Fried Doomguy. As you'd no doubt have cleared at least the imp cages by time you're getting on top of the barriers, you'd have the opportunity to blast the mancubus with some barrels which should become visible now.
But you're not done yet, you also have to get that key, as you step on that platform with fatso's corpse, two cacos warp into the room at the cages, and must be fought off (there is of course a pillar for you to be able to dodge between so that you're not a sitting duck up there).

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