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/vr/ - Retro Games

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>> No.5736096 [View]
File: 157 KB, 1024x768, 1402571448753.jpg [View same] [iqdb] [saucenao] [google]
5736096

>>5736094
Have a better res.

>> No.1685778 [View]
File: 157 KB, 1024x768, disciples_sacred_lands-6.jpg [View same] [iqdb] [saucenao] [google]
1685778

>>1685767
Disciples II isn't /vr/ but I'll say that it was very close to a perfect sequel to Sacred Lands. Instead of trying to heap on some new gimmicks or completely revamping the gameplay, it just took the original game and put lots of content over it without completely revamping everything; most units and spells even stayed the same, the units just got new ways of development that could keep the game fresh for even longer.

For it to be a perfect game the developers had to not screw up the graphics. But sadly they just had to go and use incredibly, yawn-worthy bland 3D renders for everything including terrain and character portraits. Without the picturesque and characterful maps of Sacred Lands and the beautiful grotesque character portraits, the charm of Disciples was lost for me in the second game big time. It was like HoMM IV: the game might have been improved, but the mindblowingly bland and uninspired graphics have pretty much killed my enthusiasm for it fairly quickly.

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