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/vr/ - Retro Games

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>> No.4394730 [View]
File: 115 KB, 640x400, Screenshot_Doom_20171112_201723.png [View same] [iqdb] [saucenao] [google]
4394730

>>4394690
wow that was more painless than I expected, tried the doom3 chaingun winddown and it just wasnt doing it... tried the ut2k4 one and it worked like a charm

>>4394706
actually I think the point of smooth doom was to retain the doomyness of it and just make it less clunky, but I decided to upgrade various things and I dont think it loses much atmosphere as a result

some things ive noticed are okay to alter and it really makes them pop and look great, while other things such as the blockyness of the characters you just dont want to mess with because then it breaks the mental expectation of the game

(it all goes along with that suspension of disbelief, when you're playing retro you lower expectations, but when someone tries to inject something modern it breaks it usually, like putting 3d models in doom, it just doesnt work - but making 2d renders of those models at standard doom res actually does wonders as long as they're not shit quality 90s 3d modeling).

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