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>> No.10090879 [View]
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10090879

>>10090543
I think it's all because of the complexity of the games worlds. Doom map: make some non 90 degrees walls slap cool textures on them, place a couple of demons. Looks like techbase? Nice. The map is done.
Quake map: now you have to build your walls in 3d and make some cool shapes out of them. With those shapes you have to build cool looking lovecraftian castles, original traps, etc. And it's definitely harder than Doom maps.
Half-Life map: you have to build realistic, but not boring and quite interesting environment full of small details of cuboids, while on strict bsp limitations. You have to make interesting scripted sequences, some puzzles, etc. And it's waaay harder than making a Doom map.

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