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>> No.3158176 [View]
File: 37 KB, 640x480, MechWarrior_2_gameplay.jpg [View same] [iqdb] [saucenao] [google]
3158176

>>3158163
Ignoring that it'd look better with no model at all, the model itself could look better with shadows drawn on it to better outline the shapes. Right now it's just a vomit of grey.

It could also use lower res textures. The bars up top that I presume would support glass in a "real" mech could be texture, maybe with some bundled wires, instead of thin polygons.

It could be rotated downward so that I can see the floor. You were aiming straight forward and hardly ever could I see the any of the floor in the entire room. You could just aim down to see the enemies, sure, but you could just look down to see the buttons in a mech.

Make the nose come closer so that the shape is less of a triangle and more of a soft bump in curvature. So, flatter.

Here's a good mech hud. The information you want is just printed on the screen, like you already have, and then you just see the window and it moves a little without sensual swaying.

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