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/vr/ - Retro Games

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>> No.8839835 [View]
File: 1.37 MB, 1291x833, No borders recent.png [View same] [iqdb] [saucenao] [google]
8839835

>>8839429
>>8839432
I wasn't saying that all coasters should be compacted into tiny spaces forever, the thing is this guy's a complete beginner and needs to learn to crawl before he learns to walk or run. The best step to that is first to start compacting his coasters into tiny spaces and try to make as efficient of a use of that tiny space as he can with *just the coaster itself* while practising with scenery all the while off to the side and trying to make nice looking things.
Once he's gotten the hang of both of those and has learned to efficiently make good use of the space given to him, *THEN* he can allot a larger area for his coaster and not pack it in so densely, filling the gaps with theming.

>> No.2297201 [View]
File: 1.37 MB, 1291x833, No borders recent.png [View same] [iqdb] [saucenao] [google]
2297201

>>2297068
>Are these skills (check pic related) good enough to get myself in a collab?
Why wouldn't they be? Unless you want in the no borders collab, there's no real standards and it's just something everyone does to have fun and do their best at.

>> No.1718086 [View]
File: 1.37 MB, 1291x833, No borders recent.png [View same] [iqdb] [saucenao] [google]
1718086

>>1718076
Whoops, not the one I meant to post.

>> No.1648682 [View]
File: 1.37 MB, 1291x833, No borders recent.png [View same] [iqdb] [saucenao] [google]
1648682

>>1648665
Here is a closer view if you want it, it's a little out of date though.

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