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/vr/ - Retro Games

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>> No.6366906 [View]
File: 3.28 MB, 3264x2448, 1533992930888.jpg [View same] [iqdb] [saucenao] [google]
6366906

PC monitors had very fine dot triad screens, ie not shadow mask or aperture grille unless you manage to find a -tron monitor. They exist but I haven't stumbled across one in the wild in quite some time. PC CRTs can support stupid high resolutions though especially if you're only going to 60hz so you can use a crt shader but then you get two overlaid layers of texture. You could certainly fill with it until I got something that pleased your tastes though. More flexible than SD CRTs for sure but less "authentic"

>> No.5714531 [View]
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5714531

Have where shit you're powerless to defend yourself from relentlessly chases you like White Day or Hell night or Hello Neighbor and even RE3 or Dino Crisis is too stressful for me day sue.

Survival Horror games are literally the ideal scariness level and back in the day when they were the realest shit and the draw distance etc wasn't something we were actively aware of it all came together so nicely. Silent Hill was such an amazing experience. To actually have good odds of beating the monsters to death with a pipe as long as they didn't gang up on you too bad or blindside you, that's how I would want to feel if really put in a similar situation.

Before that era, games that scare me on a satisfying level were spoopy stuff like Shadowgate or Dark Half when I was a teen actually playing games on PC. If I'd have played like Personal Nightmare or Waxworks or something when I was a kid I'd have had horrible nightmares I'm sure.

It's really more the time and narrative that I like to be horrifying more than the game play. A LOT of visual novels do it and back in the 20th century they actually had SOME game play so check out the VNDB.

The first game that really scared me and I persevered and triumphed over was The Immortal and like "chased by monsters" style horror games its trial and error grameplay but it was just so darn edgy I went for it.

>> No.5667224 [View]
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5667224

>>5667207
Yeah I beat the Genesis version its probably the best and I've never tried any of the other versions even though I own the NES one too lol. It's even sitting in one of my clone consoles right now.

>> No.4970483 [View]
File: 3.28 MB, 3264x2448, Spoopy Skellington.jpg [View same] [iqdb] [saucenao] [google]
4970483

Yes. 640x480@60hz with simple blank lines is awfully close to 240p. I'm still on the lookout for a 20" caged Trinitron VGA monitor myself

>> No.4940358 [View]
File: 3.28 MB, 3264x2448, Spoopy Skellington.jpg [View same] [iqdb] [saucenao] [google]
4940358

>>4939914
I use a simple scanline filter in 640x480 mode @60hz

>>4940349
Everything has pixels including the human retina (~576 total megapixels)

Pic related, a macro shot of my current retro emulation PC's shadow mask CRT

>> No.4824085 [View]
File: 3.28 MB, 3264x2448, Immortal on Hitachi.jpg [View same] [iqdb] [saucenao] [google]
4824085

>>4823203
Aperture grille CRTs have square pixels is the basic answer. See this pic of my current dedicated emulation PC's monitor, a Hitachi. It looks good and all, but upon close examination the "computery" looking tri-dot pixels are visible. A -tron would be more desirable.

>> No.4798380 [View]
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4798380

>>4798362

>> No.4717687 [View]
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4717687

Here's my dedicated emulation PC doing 0.5 640x480@60hz

Had to grab it off my phone since I couldn't find it in the archive

>> No.4655121 [View]
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4655121

>>4655086
This. Firecore was neat as an ultra low cost emulation novelty fifteen years ago but it's certainly not worth $20 in 2018

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