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>> No.2386987 [View]
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2386987

>>2386445

I don't know. This is so stupidly early, everything's still up in the air.
The idea was a warrior of light who uses light/fire based weapons that get stronger in light but peter out in the darkness. To address maps with a bunch of dark areas, he could absorb the light in sectors above normal brightness in order to brighten up dark sectors, but it looks like there isn't a way to be able to change only the brightness in one single sector the player is in; all sector light commands go off tags, and a tag of 0 affects pretty much every unmarked sector.

Alternative idea is to make light an ammo source that you can recharge in brighter sectors, and in dark sectors you have a (limited ammo) lantern or gem or something you can use to flood the area with A_Light for a temporary reprieve in health/ammo/power.
Or if you think there's a better idea, I'm all ears.

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