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>> No.6467939 [View]
File: 60 KB, 450x262, chrono01.jpg [View same] [iqdb] [saucenao] [google]
6467939

>>6455179
I think some of the facts are not that obscure:

http://shmuplations.com/chronotrigger2/
>It was about 4 years ago that Sakaguchi, Horii, and Toriyama started talking about making an RPG together. At that time, it was more of an offhand, casual thing, like “hey, wouldn’t it be great if we could all work together on something?”

> In fact, almost no one from the Secret of Mana development worked on Chrono Trigger.

>>6452952
Somethings look exagerated. It would be nice to have a tread dedicated to the development of this game.

>> No.4356462 [DELETED]  [View]
File: 60 KB, 450x262, chrono01[1].jpg [View same] [iqdb] [saucenao] [google]
4356462

How did you feel when they left the Nintendo boat to side with Sony? Why is this not considered treason?

>> No.3687231 [View]
File: 60 KB, 450x262, chrono01[1].jpg [View same] [iqdb] [saucenao] [google]
3687231

>>3687215

Well
http://shmuplations.com/chronotrigger/
http://shmuplations.com/chronotrigger2/

>Sakaguchi: Horii is a very quiet person, but I think that’s because he is intently observing the people around him. He reads people well. And I think he uses that ability to help in creating his own dramatic scenarios. I didn’t realize that about him when I first met him, but I felt it strongly after we worked together on Chrono Trigger.

>Horii and I both work in the same field, so there were no real fights between us, but he has his own ideas about how a game should be made, and we clashed on a number of points. Those confrontations gave us the opportunity to think very deeply about the game, though, so I think it was probably a good thing. Things that we at Square normally don’t pay much heed to were things that, in contrast, Horii always paid attention to. He gave me a lot to think about: if these were things that Horii was concerned about, then that means players must be too.

>In general, Horii and I are on the same page—it’s the elements we focus on that are different.. If those differences could be fused together, I thought it would make an awesome game. When we announced Chrono Trigger, it was portrayed in the media as the “Horii <-> Sakaguchi” joint project, but as game designers we didn’t really pay attention to all that.

> Sakaguchi: I was a really strict boss during the development of Chrono Trigger. Every morning I’d gather everyone together and make them give me status reports. I had never done anything like that during Final Fantasy.

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