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/vr/ - Retro Games

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>> No.1012186 [View]
File: 62 KB, 188x203, 1377110200375.png [View same] [iqdb] [saucenao] [google]
1012186

Now, there's a couple of things that I would like to see being implemented as a bonus

The PC indie game ends with you reaching the attic and opening a book. What I have in mind is that you reach the attic and just after reaching the zone where the book is and hitting the USE button, you get teletransported to one of those "room elevator" thingies that became so common in SLIGE maps (those who were bored enough to play SLIGE maps may know what I'm talking about)

You see this pic? I want that elevator to have that texture on all of its sides. And then after hitting the switch you get trapped in a room with tons of /pol/'s Shreks with the face being changed by the one from that bald feminist with black lipstick on her lips

What I want is that you get to "die" in that room, in the same style you "die" in Knee Deep in the Dead (that means, right after you reach 10% or less of health the map just ends like that)

Right after the death sequence, I want to switch directly to the intermission screen (just like the first episode of Doom), and the text would include all the sites who have been praising Gone Home for the past days and all those 10/10 included. I've included a MIDI file which is a D_READ_M replacement which is supposed to be played while the intermission screen is being shown.

And right after the intermission screen the game just ends, no MAP02 at all. I don't know how to do this (but I know a few maps which are capable of doing it, Adventures of Square is one of them).

Also, you may note that the secret entrance to get the blue skull is slightly shitty due to my lack of knowledge about mapping in ZDoom in Hexen. If anyone happens to find a better way to include that area without problems I would thank whoever takes the time to make the changes

tl;dr: I'm making a jokewad, pls help me finishing it.

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